Polish science fiction

Chernobylite (2019, Poland)

2019Poland

Categories: alternate realityparanormal eventsalien speciessurvival science fiction2010s sci-fi


Chernobylite  2019 sci-fi game

There were many "spiritual successors" of S.T.A.L.K.E.R. games, most of them did not reached the alpha status or were just mods of the original games. Chernobylite was advertised as another such project, even though it does not seem to have much to do with the original story. As former employee of Chernobyl nuclear power plant we return to, now 30 years after disaster, Chernobyl Exclusion Zone looking for our partner. We sneak into the area with help of Stalkers we set out on our search alone and while dealing with the dangers of the unknown lurking in the dark corridors we must find the supplies to survive.

As we begin our search of the zone we have very little equipment, only a multi-purpose scanner / detector and we have to gather weapons, ammo, anything that could be useful. But also we can gather the local herbs and mushrooms to cook a medicine, gather smashed pieces of equipment to build things. While the area is more or less empty we can stumble upon military or stalkers that have their own ideas, so we have to stay alert all the time. Also there are other surprises that we can find, some of which will be baffling at the beginning. Several of the locations around the power plant are available to wander around, but unlike the original games we can’t walk between them.

Graphically appealing and keeping in general atmosphere similar to original S.T.A.L.K.E.R. games Chernobylite is a mix of elements that do not really fit together. First of all the soothing background music, the building of your room equipment (like bed, desk, plants) are far from the bleak and gloomy world of Shadow of Chernobyl or Call of Pripyat and looks more like Fallout 4 copy that is nor here nor there taking place in the Exlusion Zone. The main story and some of the elements are somehow similar to Metro 2033 (f.e. seeing ghosts and flashbacks from your past, some of the creatures), crafting and gathering resources are taken from every single RPG game of recent years, the scanning area and detection warning from every single modern FPS game, code breaking from Fallout games, setting up your workbenches from Fallout games, companions from Fallout games...

On surface Chernobylite is a bit like original S.T.A.L.K.E.R.: Shadow of Chernobyl or Call of Pripyat, but with some of the modern solutions (especially scanning) it is far from the spirit of S.T.A.L.K.E.R. games. There is no eerie atmosphere, where you constantly feel in danger (you will get the warning sign when someone is looking at you, so it is hard to be surprised by enemies), there is no searching element of the game (since your scanner simply highlights everything that is worth to gather), there is not much FPS elements (at least so far), there is no atmosphere of mystery, the main storyline is rather sketchy... Yes, it is set in the Chernobyl Exclusion Zone, yes, there are ruined buildings around, yes, there are some weird phenomena in the area, yes, there are some bad people around, but all of it seems to be too calculated, too clean, too "middle of the road" elements so Chernobylite could be treated as S.T.A.L.K.E.R. spiritual successor.

Right now the game, after Kickstarter campaign, is available in early access, which could be a bit alarming, since it is published by company listed on Polish shares market (and thus should have resources to finance the project without taking money from future players). Apart from that it is a decent project that could gain some depth in the future, although right now it is an orphan looking for its identity.



Our rating

5.6 / 10


Overall rating

4 / 10


Reality complexity

4 / 5


Adventure

4 / 5


Story complexity

2 / 5



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