Freeware strategy science fiction game made for Commodore Amiga computers in 1994 offered rather typical scenario for space colonization game - as leader of planet we have to build up our empire and spread it through nearest planets. But there was one important difference - while we were scouting the planets looking for suitable places to start the colonies, discovering lifeforms or gathering the resources another aspect to the story was rising - on the other side of galaxy alien species are doing the same thing, but they are much more powerful than we are and they have no sense of humor.
The idea was basically similar to all space colonization game and even classic Civilization - we have to balance the development of our empire between preparing defense for upcoming war with the alien species, increase the growth of our population and expansion to new planets. The options were limited - only few classes of spaceships, including transport ships that could carry resources settlers to a new planet, usual range of buildings to set up on the surface (from greenhouses to produce food and mining robots to increase production on one side and universities and medical centers on the other). But the most important factor was constant threat from the aliens - it created many different scenarios for each game and also put some pressure on the player to be prepared for the worst - the war. There were few nice elements, like giant cannons able to destroy whole planets, spy satellites, discovering intelligent life forms - all of it added a lot of character to the game.
Comparing to commercial games perhaps Colonial Conquest 2 wasnĺt that impressive, but since this was a freeware game and we got completely new set of planets for each game game was lasting for hours and hours.
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Colonial Conquest 2 gameplay
|Link to 1985 Colonial Conquest|
Although game shares title with 1985 game Colonial Conquest published by Ubisoft, Colonial Conquest 2 is (at best) inspired by 1985 game and not any sort of sequel. Christian Mumenthaler published his Colonial Conquest game in 1993, and Colonial Conquest 2 is expanded version of that game that included input from testers and few more options.
There are areas on Earth where things happen that are escaping any logical explanation - tiny little crystals that are able to give energy to start the car, gravity traps that can kill or mutilate human being within second, unexplained phenomena inviting and dangerous at the same time.
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